Following on from the 3d printed piece I did in the digital fabrication workshop, I have been thinking along the lines of a tabletop puzzle. I don’t want to make a traditional puzzle. My Cumbernauld trip threw up lots of new issues in my work. My focus has shifted from just the architecture of the town.
I’m thinking about planning as action and interaction. So, I’m not going to make a puzzle in the traditional sense. I’m going to invite the participant to make their own landscape. A puzzle is didactic in that there is a right or wrong answer. I want to create a situation where the viewer can interact with this piece and explore a myriad of solutions.
I am going to attempt to design a potentially endless landscape....