Modelling roads and hills in Rhino 3D

I’m using roads to join all the junction points on the landscape. It is the perfect way of joining up all the junctions on the blocks . It creates the infrastructure of the work and should be quite pleasing as a device. The flat part of the profile will be the road. There will be 4 junction on each block - one on each side.

Above: The profile of the blocks and placement of the road.

I started with a basic chequer board design and marked where the road junctions should be. It’s then a straightforward Illustrator job to draw the road  and expand the paths, ready for import to Rhino - or it would have been straightforward if my updated Illustrator had worked properly. I fought with it for days and then managed to re-install the CS6 version. Very frustrating, as it slowed me down in getting to the next stage. I also tried to draw it in Rhino. For some tasks I really like drawing directly in the 3d space but I could not get this to work at all. Once I got stuck into the job in CS6, it almost drew itself. 

I was a bit worried about whether the roads took up too much space.

Left: Once I got everything into Rhino, I got to work, trying to figure out how to make the terrain surfaces. Using network srf, patch or it was easy to create a basic surface between the edges in various ways. The terrain created was quite boring though. 

The challenges are in making the terrain surfaces interact with the road and crating an interesting variety of blocks. There is also the technical aspect of making sure all surfaces are closed polysurfaces for printing.

Above: Developing surfaces in Rhino 3D.