I could write here at length about the particular challenges I had in Rhino. I tried for a long time using various operations - patch, drape, sweep, network srf, working with curve memory etc - trying to get the small individual hills and dips to be exactly as I wanted them. In the end I’ve used network surfaces. It works but it is very labour intensive. It’s more useful here to think about what I got out of the experience. I learned a lot. Not just about Rhino, although I did learn a lot about that.
I got to the stage where I really hated the project. I started treating it like a freelance animation job which I wanted to see the back of, and got very frustrated.
I learned that speaking to people helps! Both Paul and Peter were really kind and helpful. It always helps to talk stuff through.
I’ve thought a lot about my design process. I do tend to choose a way forward and stick to it. It’s probably a hangover from the years working freelance with horrible deadlines. You’d show a client a storyboard and then work really hard to make it in time for the deadline. I’ve chosen to spend time and money doing the MA and I have to try and be easier on myself. I have no problem reflecting on my practice. It’s just that I forget that I can change what I’m doing based on those reflections. I would like to try and see if I can learn Grasshopper to set up some parameters for the edge profiles and see if I can create sliders to build the terrain int between. It won’t be this side of Christmas though. I’m going to step away from network surfaces and try something else.
Above: Various stages within Rhino 3D
I could write here at length about the particular challenges I had in Rhino. I tried for a long time using various operations - patch, drape, sweep, network srf, working with curve memory etc - trying to get the small individual hills and dips to be exactly as I wanted them. In the end I’ve used network surfaces. It works but it is very labour intensive. It’s more useful here to think about what I got out of the experience. I learned a lot. Not just about Rhino, although I did learn a lot about that.
I got to the stage where I really hated the project. I started treating it like a freelance animation job which I wanted to see the back of, and got very frustrated.
I learned that speaking to people helps! Both of my tutors were really kind and helpful. It always helps to talk stuff through.
I’ve thought a lot about my design process. I do tend to choose a way forward and stick to it. It’s probably a hangover from the years working freelance with horrible deadlines. You’d show a client a storyboard and then work really hard to make it in time for the deadline. I’ve chosen to spend time and money doing the MA and I have to try and be easier on myself. I have no problem reflecting on my practice. It’s just that I forget that I can change what I’m doing based on those reflections. I would like to try and see if I can learn Grasshopper to set up some parameters for the edge profiles and see if I can create sliders to build the terrain int between. It won’t be this side of Christmas though. I’m going to step away from network surfaces and try something else.